College Sports and Institutional Values in Competition interrogates the relationship between athletics and higher education, exploring how college athletics departments reflect many characteristics of their institutions and are also susceptible to the same challenges in delivering on their mission.
Chapters cover the historical contexts and background of campus athletics, issues and institutional tensions over market pressures, the spectacle of college athletics and how this spectacle influences athlete experiences, and the ways in which leaders are navigating these issues.
Through stories of higher education that focus on the ways athletic departments leverage their institutional values, this book encourages readers to examine the purpose, mission, and academic values of their institutions, and to evaluate the role of their athletic programs, to improve outcomes and experiences on campus for students and student-athletes alike.
Table of Contents
Foreword by James Soto Antony
Chapter 1: College Sports and Institutional Values
Chapter 2: ‘Going To A D1 School’
Chapter 3: Towns, Colleges, and Their Sports
Chapter 4: The Front Porch, Campus Mission and The Market
Chapter 5: Championships, Spectacle, and Subsidy
Chapter 6: Professionalized Pursuits, Educational Impacts
Chapter 7: Is Separate Still Equal?
Chapter 8: The Right Kind of Activism
Chapter 9: ‘Low Profile, Decentralized, and Incremental’
Chapter 10: Change is Already Here
Edited By Jennifer Lee Hoffman, Regena Pauketat, Kelsey A. Varzeas
As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports.
This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation.
Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators, and addresses the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching.
This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.
Table of Contents
Foreword: Karen Weaver
Preface: Jennifer Lee Hoffman, Regena Pauketat, & Kelsey A. Varzeas
Chapter One: Video Games Go to College by Jennifer Lee Hoffman & Tricia Seifert
Chapter Two: Shifting the Narrative: Using Esports to Amplify Historically Black Colleges & Universities by Wayne L. Black & Kishonna L. Gray
Chapter Three: "It’s Just Part of The Game": Confronting Toxicity in Esports and Building Inclusive Environments by Regena Pauketat
Chapter Four: Mental Health and Wellness for the Esports Student Athlete by Kelsey A. Varzeas
Chapter Five: Coaching in Esports: Promoting Well-Being & Performance by Yeonhee Cho, Eric S. Cohen, Autumn E. Freund, Jason Yip, & Jin Ha Lee
Chapter Six: (E)sports Medicine on Campus by Lindsey Migliore
Chapter Seven: Organizing and Governing Collegiate Esports by David Welch Suggs. Jr.
Chapter Eight: Community, Career, & Competition: The University of Washington and the Future of Esports Program Building by Justin Camputaro, Trevor Whiton, Jason Hansen, & Adam Serafin
Chapter Nine: Establishing a Conference Esports Program and Related Legal Issues For Collegiate Esports by Carolayne Henry
Jennifer Lee Hoffman PhD
Copyright © 2022 Jennifer Lee Hoffman PhD - All Rights Reserved.
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